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How To Play Pass The Pigs

Hugh and Jack Pigfellow have invited their piggy friends to share in the fun. Two of these "party animals" are yours to roll with in this pigtastic new version of Pass The Pigs - your opponents will use the other pairs.


Components

  • 8 pig dice (two yellow, 2 green, two imperial & 2 blueish)
  • deck of 30 cards (Curl, Bonus and Betoken cards)
  • zippered conveying case
  • illustrated rules

Object of the Game

Be the beginning player to score 100 points. You score by throwing your pigs and matching - before any other player - the roll card in play.


Setup

  1. Separate the twenty Ringlet cards, which depict hog throws. Shuffle these and place face downwardly in the center of the table.
  2. Place the Bonus Roll Scoring and Betoken cards aside for now.
  3. Each player takes a pair of like-colored pigs for employ during the game.
  4. Choose a player to become start.

Game Play

Rolling: The start histrion turns the top card in the Roll deck face up. All players take note of the sus scrofa combo showing. The starting time player then throws his pigs hoping to friction match the position of the pigs pictured on the card.

If the player is lucky enough to whorl the combo shown, he collects the card and scores its value.

This is non probable to happen on the player's first curlicue. If information technology doesn't, he leaves his pigs undisturbed on the tabular array; play passes to the left. In succession, each player rolls his pigs in the hopes of matching the pigs shown on the

Roll card. If no role player has washed so subsequently i round, the first role player rolls again.

Play continues to pass to the left until one player matches the roll pictured.


Of import: A thespian must exit 1 of his pigs on the table if its pose is included on the curlicue. Thereafter, he only rolls the sus scrofa that doesn't lucifer. +Notation: a few cards require only ONE pig to score. If you are first to curlicue it, yous win the card.


Leaning Jowler "Upward for Grabs" rule

The Leaning Jowler is very tough to roll. If, afterward its card enters play, all players in turn do not coil it, it is covered by the next menu in the deck. Thereafter, whichever player wins the new card gets the Leaning Jowler card equally well!


Rolling a Pig Out

If a player throws a Grunter Out (both of his pigs land as "siders" - one pig showing a spot, 1 pig not) he is out for the balance of that round. (He cannot reroll and attempt to win the menu in play).


Rolling an Oinker

If, at any fourth dimension, a player throws an Oinker (2 pigs touching ane another) he forfeits one Coil or Point carte du jour of his pick. This card is placed on the bottom of its deck. If the role player has no cards to forfeit, he is simply out until the adjacent Roll card enters play.

Note: If, as a event of a curlicue, a histrion's squealer touches \ or causes whatsoever other player's pig to change position, an Oinker has occurred. The rolling histrion loses a Roll or Point card of his choice (if he has any).

The opponent'due south pig is restored to its prior position (if it changed).


Scoring

When a player's pigs friction match the scroll pictured on the card, he claims the Roll card and keeps it beside himself. A player's score is the total of the points depicted on all the Whorl and Bonus cards he earns during the game.


Bonus Scroll and Bonus Scoring

If y'all match the target roll on your very first endeavour, claim the card and earn a BONUS Ringlet. Hither'south what you do:

  • Gather all eight pigs together, shake them, and allow them fly. Then compare your roll to the scoring combos listed on the Bonus Gyre Scoring card. If you're lucky enough to have rolled some pigs that match one or more than of the bonus rolls listed on this menu, you qualify to earn a signal card (which adds to your score).

  • You can only claim one bonus Point menu (even if you matched more one bonus curlicue). Suggestion: Option the bonus roll that scores the almost.

  • Betoken cards are limited! If at that place's no Bespeak card remaining of the highest corporeality you authorize for, you must accept a lower valued card according to your gyre. If no Point carte du jour remains that yous authorize for, yous're out of luck. Have no card.

  • Pig Outs or Oinkers accept no consequence during a bonus roll and do not count confronting you lot.


Terminate of the Game

Play continues until one role player has 100 or more total points, or until all of the Roll cards have been claimed, should no player earn 100 beforehand. Highest score wins the game!

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Source: https://www.ultraboardgames.com/pass-the-pigs/pig-party-edition.php

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