Screenshot by Gamepur

During the first hours of Five Night's at Freddy's: Security Breach, yous will stumble into a Daycare and be greeted by an odd, but seemingly harmless animatronic named Sun. He will pick you up and sit you down until you distract him, giving you lot time to explore the Daycare. Information technology is recommended that yous do not head straight for the security desk, but instead duck into the playpens— the reason will become articulate in a minute, every bit this is the safest time to find all Daycare generator locations.

During the "daytime", when the lights are on, y'all can explore the Daycare freely equally long as yous are within the playpens. Once you lot step out, Sunday volition grab you and seat you at the kickoff, requiring y'all to knock stuff over to distract him again. Thankfully, all iii playpens are continued, or are at least a short plenty distance that you can duck within before he grabs yous.

Screenshot past Gamepur

Looking at the playpens from the security desk-bound, in that location is one generator in the far left playpen, ii generators in the middle, and two in the far right. The locations are marked on the minimap up above, but because the playpens are vertical mazes, it will take some searching on your part to find all five. If you lot follow the cables, you should be able to detect them without much problem.

Once you lot experience secure in your road, then grab the flashlight, hit upwards the save indicate behind the desk and catch the Security Badge. This kills the power in the Daycare, turning Sun into Moon — and he is much more than hostile. Turn on your flashlight, knock over a distraction, and beeline for the generators. Be enlightened that Moon volition come into the playpens this fourth dimension effectually, and even climb through slides. It's recommended that yous create a distraction subsequently activating ii or 3 generators to buy yourself some time.